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PR5 GamesGames › Road from Horno
3D Survival FPS Unity Engine PC Steam Releasing Nov 15th

Road from Horno

A gritty 3D survival game set in the aftermath of war. Scavenge, survive, and fight your way out of a hostile wasteland — or die trying.

30
Day Survival Arc
1
Player
2025
Target Release
Scroll

Overview

Road from Horno is a first-person 3D survival shooter set in a devastated post-conflict region inspired by the real landscapes of war. You play as a lone soldier with nothing but a will to survive and a faith that refuses to die.

Over the course of 30 in-game days, you must scavenge food, water, ammunition, and medical supplies from a world that wants you dead. Enemy patrols, environmental hazards, and dwindling resources force constant decision-making: Do you push forward, or hunker down?

Built in Unity, the game blends survival mechanics with a deeply personal narrative rooted in real veteran experience. It is not a power fantasy. It is a story of endurance, redemption, and the cost of war.

Game Details
Genre 3D Survival FPS
Engine Unity 2022 LTS
Platform PC (Steam)
Console TBD
Players Single-Player
Est. Playtime 15 – 25 Hours
Perspective First Person
Theme War · Survival · Redemption
Age Rating Mature (PEGI 18 / ESRB M)
Status In Active Development
Release Date November 15th

Key Features

🌋
Dynamic Survival System

Track hunger, thirst, blood loss, morale, and body temperature. Every decision drains a resource. Every supply found buys you another day.

Combat & Stealth

Engage enemy patrols head-on or ghost past them. Ammo is scarce — every shot counts. Silenced weapons, traps, and terrain give the advantage to the smart soldier.

🛠
Crafting & Improvisation

Combine scavenged parts into makeshift tools, weapons, and medical supplies. The wasteland doesn’t give you what you need — you build it.

🏠
Base Building

Fortify safe houses, set up supply caches, and create fallback positions. A defensible base means the difference between a rest and a massacre.

📖
Story-Driven Narrative

Each of the 30 days advances a deeply personal story rooted in real veteran experience. Journal entries, audio logs, and NPCs reveal the world’s truth.

🌓
Day & Night Cycle

Days are for scavenging and movement. Nights are dangerous — enemy activity spikes and visibility drops. Learn the rhythm or pay the price.

Procedural Weather

Rain, fog, sandstorms, and heat waves alter visibility, NPC behavior, and resource availability. No two playthroughs share the same conditions.

📈
Permadeath Option

Optional permadeath mode for hardcore survivors. One save. One life. The weight of every choice becomes real when there is no second chance.

The Story

Corporal Marcus Hale wasn’t supposed to survive the ambush at Horno. His unit was wiped out in minutes. The convoy was gone. Communication was dead. All that remained was a broken rifle, a rosary, and fifty kilometers of hostile territory between him and the extraction point.

He has 30 days before the last rescue window closes. After that, the army writes him off as MIA. His family will never know what happened. The mission failed. But Marcus did not.

Road from Horno is not a story about winning a war. It is a story about what one man chooses to do when everything has been stripped away — his team, his equipment, his certainty. What remains when nothing remains?

Faith. Fury. The road home.

I kept walking because stopping meant thinking. Thinking meant remembering. And remembering meant I might not take the next step.
Marcus Hale — Day 7 Journal Entry
Content Note: Road from Horno depicts realistic depictions of war, combat trauma, and survival under extreme duress. Themes of faith, loss, and PTSD are handled with care, grounded in real veteran experience.

First Look

Road from Horno Trailer
Watch on YouTube
First Look
Road from Horno
First Look

Where We Are

Last Updated
June 2025
Overall Progress 42%
Phase 01
Pre-Production
Oct 2023 – Jan 2024
✓ Complete

Concept finalization, GDD (Game Design Document) written, engine selection, art direction defined, initial prototypes for core survival loop and movement system.

100%
Phase 02
Prototype
Feb 2024 – May 2024
✓ Complete

Playable vertical slice built. Core FPS controls, first survival mechanics (hunger/thirst), basic enemy AI, day/night cycle, and one explorable zone completed.

100%
Phase 03
Alpha
Jun 2024 – Nov 2024
✓ Complete

All core systems built: full crafting system, base building, weather, full enemy patrol AI, weapons arsenal (8 weapons), Days 1–10 narrative content, and playtesting round one.

100%
Phase 04
Beta
Dec 2024 – Present
Active

Days 11–25 content, full environment pass (3 biomes), advanced enemy behaviors, audio implementation, UI/UX overhaul, Kickstarter campaign launched, closed beta testing group.

60%
Phase 05
Gold / Release
Q1 2026 (Target)
Upcoming

Days 26–30 + endings, full QA pass, performance optimization, console port assessment, Steam page live, marketing push, press review copies, and launch day.

0%

Core Pillars

01
Every Resource Matters

Nothing in the world is filler. A rusty tin can has value. A dirty rag has value. Players who treat the world as junk will run out of options fast. Scarcity is the game’s primary language — and fluency takes time to earn.

02
Combat is Consequence

Fights should feel like mistakes you’re paying for. Ammo does not respawn. Wounds accumulate. Every firefight is a negotiation between what you need and what you can afford to lose. Violence is never the optimal path — just sometimes the only one.

03
Story Through Survival

Narrative does not interrupt gameplay — it emerges from it. The world’s story is written on its terrain. Journal entries are found, not triggered. Characters are encountered, not introduced. Meaning builds through action, not cutscenes.

04
Faith Under Fire

The game does not preach. It wrestles. Marcus’s faith is tested, not celebrated. Players of all beliefs should find something true in his struggle: the human need for something to hold onto when everything else is gone. That truth is universal.

Media Gallery

Road from Horno Screenshot 01
In-Game
Screenshot 01
Road from Horno Screenshot 02
In-Game
Screenshot 02
Road from Horno Screenshot 03
In-Game
Screenshot 03
Road from Horno Screenshot 04
In-Game
Screenshot 04
Road from Horno Screenshot 05
In-Game
Screenshot 05

Technology

🌐
Game Engine
Unity 2022 LTS
Core engine for rendering, physics, AI, and scripting
💻
Language
C#
All gameplay systems, UI logic, and AI behavior trees
🎨
3D Art
Blender
Environment modeling, character meshes, and animation rigging
🖼
Texturing
Substance Painter
PBR material authoring for all in-game assets
🎵
Audio
FMOD Studio
Dynamic audio engine for adaptive music and spatial SFX
📝
Version Control
Git / GitHub
Source control and team collaboration across all builds
🔹
Distribution
Steam (Steamworks)
Primary platform. Achievements, cloud saves, and workshop TBD
📊
Project Mgmt
Notion + Trello
GDD, sprint planning, bug tracking, and asset pipeline

Meet the Team

BLD
Buddy Lee Dobberteen
Studio Founder & Creative Director

Decorated Marine Raider and combat veteran. The story of Road from Horno is drawn directly from his experience. Drives the vision, narrative, and spiritual core of the studio.

Creative Direction Narrative Vision
LD
Lead Developer
Unity Engineer & Systems Designer

Architects the core gameplay systems: survival mechanics, AI behavior trees, crafting, and the FPS controller. Ensures the design vision is technically achievable.

Unity / C# Systems Design AI
3D
Environment Artist
3D Art & World Building

Responsible for all environmental modeling and texturing. Creates the three biomes, architecture, and atmospheric detail that make Horno feel like a real, broken place.

Blender Substance World Design
CA
Character Artist
Character Design & Animation

Designs and rigs Marcus, enemy soldiers, and civilian NPCs. Handles all character animation, facial systems, and the first-person arms and weapon models.

Character Art Rigging Animation
SD
Sound Designer
Audio & Music Composer

Composes the game’s adaptive score and designs all sound effects. Uses FMOD to create a dynamic audio environment that responds to player state, time of day, and threat level.

FMOD Composition SFX
QA
QA Lead
Playtesting & Quality Assurance

Manages closed beta group, tracks bugs and feedback, and runs regression testing across builds. Ensures the survival loop is balanced and no critical issues ship.

Bug Tracking Playtesting Balance
HORNO

Follow the Journey

Wishlist on Steam to support visibility. Back the Kickstarter to fund development and get backer rewards. Follow us on socials for dev updates, screenshots, and behind-the-scenes posts.

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